Intellectual+Property

=Intellectual Property=

The i-SAFE character, i-Buddy, is used to introduce the concept of Intellectual Property. Lesson activities:
 * Grade 3**
 * Create a comparison of tangible property to Intellectual Property
 * Age appropriately define rules for Intellectual Property
 * Identify material which qualifies as Intellectual Property
 * Create and share guidelines about using Intellectual Property

An introduction to the concept of Intellectual Property is used to develop an understanding of how students can use online Intellectual property correctly. Lesson activities:
 * Grade 4**
 * Create a comparison of tangible property to Intellectual Property
 * Age appropriately define rules for Intellectual Property
 * Identify material which qualifies as Intellectual Property
 * Discuss guidelines for using Intellectual property correctly
 * Incorporates an integrated literacy activity in which students use an Intellectual
 * property example correctly to create a new paragraph